A turn-based trading adventure

Golden
Carrack

Your fortune lies
beyond the horizon.

Set sail. Find your next opportunity.
Build a trading empire, one voyage at a time.

A golden-sailed carrack riding turquoise waves A world of opportunity awaits
Trade. Build. Command. An independent game by CONCAT

01 / The game

A captain’s ambition.
A merchant’s instinct.

There is more than one way to make your fortune. Navigate an island world, connect its markets and turn a small venture into a thriving business. Every turn brings a new decision.

A coastal trading city surrounded by farms, forests and sea routes in Golden Carrack
01

Find your trade winds.

Connect six ports, seek out profitable cargo and plan your next voyage. A good route can be worth its weight in gold.

Player-owned businesses marked with heraldic banners inside a medieval town
02

Build beyond the harbour.

Invest in resources and production. Turn raw materials into valuable goods and give your trading business room to grow.

Three in-game sailing ship models, from a small merchant vessel to a large armed ship
03

Make every ship count.

Expand your fleet and face rival captains. With pirates at sea, knowing when to fight is as valuable as knowing when to sail away.

02 / From the world of Golden Carrack

A glimpse of the voyage.

44 seconds · Music & cannon fire
Living ports, voyages and a six-ship clash. Sound on recommended.Staged in Unity using game assets. Not a recorded live match.

03 / Making of

It started with
a single hex.

Before the ports, trading routes and pirate fleets, there was a fascination with building a world. Golden Carrack grew into a game about the people, goods and ships moving through it.

The spark

A map worth setting sail across.

Jasper Flick’s Hex Map tutorials at Catlike Coding were a major inspiration for starting Golden Carrack. Hexagonal terrain, rivers, roads and pathfinding made a bigger question irresistible: what kind of game could live on this map?

Our answer became a world of independent captains. Cities are places to invest, not territory to conquer. A cargo hold, a local business or a risky voyage can all be the beginning of a fortune.

Explore the original tutorial
A farmer harvesting beside a town wall in Golden Carrack
Working farmers and deliveries: a world that feels inhabited. Current in-engine image.
  1. January–March 2026

    From terrain to a trading world.

    Procedural towns, city investments, markets, resource extraction and a shipyard turned the map into the beginnings of an economy.

  2. April–June 2026

    Ships had something to lose.

    Naval battles took shape, followed by combat effects and cannon fire. Fleet size, damage and the choice to retreat became part of a captain’s story.

  3. September 2026

    A sea shared with other captains.

    AI investment planning, heraldic identities, four scenarios, pirate raids and touch-friendly controls brought more life and variety to each voyage.

Milestones reconstructed from the project’s Git history. Pictures show the current game, not archived versions. Development is ongoing.

04 / Captain’s guide

Your first few turns,
without the guesswork.

Start with one manageable voyage. Learn the local market, protect your ship and keep enough gold for the decisions you haven’t made yet.

  1. Choose a captain. Read the map.

    Compare reputation and political, economic and criminal connections. Then choose a scenario and find your ship, nearby ports and available markets.

  2. Plot a course, then confirm it.

    Select your ship and tap a destination. Review the route before confirming. Longer courses continue at the start of your next turn. The on-screen joystick, zoom and rotation controls work on phones and computers.

  3. Make the margin, not the biggest purchase.

    Compare buying cost with the likely selling price at your destination. Check available buyers, cargo space and travel time. Leave money aside for repairs and loan payments.

  4. Let a small investment earn its keep.

    A resource site needs your warehouse in its connected city. Sell the raw output or supply production. Crafting needs the right building and every recipe ingredient: copper ingots, for example, need copper and coal.

  5. Choose your battles.

    Repair damaged ships at a suitable shipyard. Escape is contested, not guaranteed. Victory may recover part of an opponent’s cargo, but only if you have room to carry it.

  6. Check the risks before End Turn.

    Read News and check loan deadlines. Reputation of 5 or less can trigger an inspection; 25 or more earns a control-phase bonus. Failed smuggling and attacks on rival captains can make a profitable-looking plan very costly.

Think in net worth, not just cash. Fleet, cargo, investments and debt matter too. Follow the victory target shown in your game; being the last active captain is another way to win.

05 / Get in touch

Something to report?
We’re listening.

Send a question, share feedback or tell us what went wrong. Screenshots and logs help us follow the same course.

Contact CONCAT Games

In development

Our next port: the horizon.

We’re building Golden Carrack. More news, release details and ways to follow the voyage will appear here as development continues.

Back to the top